Eribus Enclave

The Eribus Enclave is an island nation in Enthas's waters. They maintain their independent status but only by a thread. Enthas has tried to annx them twice though failed both times due to bad whether. It is close to The Red Reef.

Society
The Eribusian culture values knowledge, invention, and curiously above all else. As such it is a hub of progress, scholars, and logic. There is a large population of Artificers, Wizards, and members of The Cobalt Soul present on the island.

Poiltics
The country is led by the Eribus Council which is re-elected every 15 years and voted on every citizen able to make it to a voting station and give their own signature.

The Eribus Council


 * Carmina Espina: Foreign Diplomacy
 * Reyes Vela: Trade & Fiances
 * Wynnala Durni: Magic & Education
 * Eirn: Agriculture & Natural Preservation
 * Nicolás Rivera: Resources & Craft
 * Spark: Invention.

Religion
There is a high degree of separation of church and state, worship is not banned but is not as common as it is in other locations. This was decided by the first council discovered what laid at the islands heart.

As such there are a minimal number of Clerics and Warlocks.

No gods are banned but doing something in the name of a God is not a legal defense and a close eye is kept on any religion known for harmful practices.

There is a small group of Nephilim on the island who practices worship of The Luxon and maintain the only current Temple to The Luxon.

History
Before there were any people created on the island, The Luxon, patron god of The Nephilim decided to rest at the heart of the island, laying in wait for when their children would return to greatness.

The First Council investigated the high amounts of magic and strange dreams of the residents and discovered The Luxon's resting place. They understood what they found and out of respect and not wanting to anger the sleeping god they ensured that no god nor idol would be the 'main' one of the island.

Trvia

 * Many inventors gain glimpses of knowledge or ideas from The Luxon trying to guide them to recreating the Dunamancy items that hid what remained of the Nephill people.
 * The Luxon's presence on the island makes it a magnet for fate and prophecies.
 * Culturally The Eribus Enclave is inspired by
 * Plitover (LoL & Arcane)
 * Steampunk
 * Spain